I thought it was time to give Reason 6 a bit of attention, so I thought I’d walk you through the creation of a custom kit and drum pattern using Kong and Reason’s internal sequencer. Here we’ll be looking at producing drum sounds using Kong’s analog modelling modules and layering these sounds with samples.
I’ll also show you how to use effects processing to add punch to the individual sounds and the entire drum mix. You won’t need any other software apart from Reason 6 to follow this tutorial and create your own pattern.
Step 1 – Start With a Clean Slate
Whenever I’m working on a totally custom kit or patch for any Reason device I like to start with a totally blank canvas. This simply involves loading up a standard Kong and initialising it so that you are not influenced by any pre-loaded sounds. This method also allows a much clearer workflow.Initializing Kong
The blank Kong is ready for action.
Step 2 – Kicks and Snares
Let’s start with the bare bones of our beat. To me this is the kick and the snare, get this right in an electronic beat and the rest should be plain sailing. I decided to go with a 4/4 kick drum at 124 BPM. I knew I wanted a typically analog sound but I decided that layering one of Kong’s Analog modules with a sample would be a good move.The Analog modelling module I used ended recreating an 808 style kick sound. I produced this by using only a small amount of bend, a very low noise mix and relatively long decay. You can see and hear the settings I used for this initial sound below.
The first 808 style kick is created
The first kick plays back
I felt the kick needed a little more bite and introduced this by layering a brighter sample with it. This was achieved by using a nano sampler on the next available pad. The two kick pads were then linked so the initial pattern triggered both sounds. Linking is achieved easily by clicking the small ‘Q’ in the link section and selecting the pads you would like to include in your ‘link group’.
The second kick is added
Download audio file (2b.mp3)
The two kicks mixed
Kong’s pad linking system
The first snare is added
… And the second
The snares are mixed and added to the beat
It’s worth pointing out that some processing was used not he individual sounds. A little compression was added where needed but most importantly the second sample in each group was high passed with a filter insert to ensure no low frequencies were clashing.
Step 3 – Hats and Shakers
Again I took a similar approach with some of the high end percussion. I opted for a TR-909 style hat sample to begin with and then layered this with a brighter, punchier open hat sound generated by the analog modelled hat module.The high hat samples and analog modules are mixed
I used a Nurse Rex loop player to introduce an interesting cross rhythm next. A simple shaker loop was loaded and triggered every bar. I then enhanced the loop using Kong’s excellent tape echo effect. The new high end percussion mix can be heard below.
A percussion loop from the Nurse Rex player adds pace
Hats and shakers are in place
Step 4 – Percussion and FX
Next up it was time for a bit of decorative percussion. I went ahead and delved into the Reason factory sound bank for this section. I navigated my way to the electronic effects area and loaded three sounds that I thought might work in the mix.These three sounds were spread across three consecutive pads and their levels were roughly mixed. I then programmed a simple part using all three pads. The whole thing worked very well and very little needed to be done to the pattern.
Three percussion sounds are mapped to three pads
Effects are added to a few of the percussion parts
All three percussion parts in action
Step 5 – Finishing Touches
To make sure everything was in place and the dynamics were behaving themselves I decided to use a few processors.I actually used a Scream 4 to lightly compress and saturate the entire output of Kong. This was achieved by inserting the unit directly after Kong in the rack and using the ‘Tape’ pre-set. Only light compression and drive were used here but the overall effect is increased cohesion and perceived level.
Scream 4 is put in place to control dynamics and add saturation
The final mastering limiter
The drum parts are exploded for easy access in the sequencer
The final treated drum part
This simple electronic beat was now complete and using Kong the process had been simple and enjoyable. Try a similar process yourself and move away from pre-set kits and loops.
Nessun commento:
Posta un commento